Wazza

31st October 2011, 10:45 PM

The many 01 games that can be played.. heaps different than our steeltip 01 games:

'01 games (e.g. 301, 501, 701, 901 & 1001) are the classic English pub games. At the start of the game, points

are given to each player, depending upon the game selected. Play begins when the first dart hits any segment.

All subsequent scores are subtracted until you get to "exactly zero". A player "busts" and losses a turn, if their

score passes "0".

'01 Game options for the '01 games are:

Double-in: Players must score in a double point value segment to begin play.

Double-out: Players must reach "0" exactly by scoring in a double point value segment.

Doubling-in & Doubling-out: Players must score a double to start and finishing in a double to exactly "0".

Masters out: Players must reach "0" in a double or triple point value segment.

Example of Doubling-in and Doubling-out: A player starts his score by hitting any double on the board. Darts

thrown before the double is hit do not score; all darts thrown after the double is hit do score. When a double is

hit, the score amount is subtracted from 301. If a player hits a double 8, he subtracts 16 from 301 and is left with

285. The player continues to throw in turn, subtracting the total score of his three darts from the score at the end

of his last turn.

He can win the game only by getting a double that gives him a total score equaling the total amount left. With 32

points to go, a double 16 will end the game. A single 16 will still leave 16 to go, which can be gotten by throwing

a double 8, and so on down the line. If an odd number is thrown, another odd number is needed to get back to a

double possibility. If one less or one more than the exact score is hit, the player must assume the same score

he had at the end of his last turn. (This is called busting.) The rest of the rules hold.

'01 Game Feats:

6 Darts out (301)

9 Darts out (501)

Hat Trick: 3 Bull's-eyes in one turn

Ton: A score of 100 to 150 in one turn

High Ton: A score of 151 or greater in one turn

'01 games (e.g. 301, 501, 701, 901 & 1001) are the classic English pub games. At the start of the game, points

are given to each player, depending upon the game selected. Play begins when the first dart hits any segment.

All subsequent scores are subtracted until you get to "exactly zero". A player "busts" and losses a turn, if their

score passes "0".

'01 Game options for the '01 games are:

Double-in: Players must score in a double point value segment to begin play.

Double-out: Players must reach "0" exactly by scoring in a double point value segment.

Doubling-in & Doubling-out: Players must score a double to start and finishing in a double to exactly "0".

Masters out: Players must reach "0" in a double or triple point value segment.

Example of Doubling-in and Doubling-out: A player starts his score by hitting any double on the board. Darts

thrown before the double is hit do not score; all darts thrown after the double is hit do score. When a double is

hit, the score amount is subtracted from 301. If a player hits a double 8, he subtracts 16 from 301 and is left with

285. The player continues to throw in turn, subtracting the total score of his three darts from the score at the end

of his last turn.

He can win the game only by getting a double that gives him a total score equaling the total amount left. With 32

points to go, a double 16 will end the game. A single 16 will still leave 16 to go, which can be gotten by throwing

a double 8, and so on down the line. If an odd number is thrown, another odd number is needed to get back to a

double possibility. If one less or one more than the exact score is hit, the player must assume the same score

he had at the end of his last turn. (This is called busting.) The rest of the rules hold.

'01 Game Feats:

6 Darts out (301)

9 Darts out (501)

Hat Trick: 3 Bull's-eyes in one turn

Ton: A score of 100 to 150 in one turn

High Ton: A score of 151 or greater in one turn